Talking & AI
Engine & Connection · Navigation & Travel · Combat & Survival · Looting & Supplies · Hunting Spots · Rune Making · Safety & Account · Play Alongside · Talking & AI · Coming Soon
Talking & AI
| Feature | Summary | Status |
|---|---|---|
| NPCs | TibiaPilot handles travel captains and rune shops on its own, using the fixed classic lines: "hi", the destination and "yes" for boats; "hi", "N blank runes", "yes" and "bye" for blanks. | (Available) |
| Messages for you | Status messages and markers appear right in your game window, and only you can see them. | (Available) |
| Smart replies | When a player speaks to your character, AI writes a short, in-character answer, or chooses to ignore them, step away or log out. | (Coming soon) |
| GM and check detection | AI reads the chat around unusual events, such as a monster appearing out of nowhere or a sudden question, and decides whether to keep hunting, stop or log out. | (Coming soon) |
| Session summaries | After every session you get a short report covering what happened, experience per hour, dangers avoided, and who spoke to your character and what they said. | (Coming soon) |
| Talk to your bot | Type plain instructions in TibiaPilot, like "hunt trolls until 50 blanks, then make runes", and AI turns them into the right settings and trips. | (Coming soon) |
| Proactive Hunting | Hunts like an experienced player: goes where the experience is, when it's there. | (Coming soon) |