Combat & Survival
Engine & Connection · Navigation & Travel · Combat & Survival · Looting & Supplies · Hunting Spots · Rune Making · Safety & Account · Play Alongside · Talking & AI · Coming Soon
Combat & Survival
| Feature | Summary | Status |
|---|---|---|
| Knows Your Character | Reads your level, skills, gear and vocation straight from the game. | (Available) |
| Spell Learning | Finds out which spells you know by safely casting harmless ones. | (Available) |
| Danger Ratings for 158 Monsters | Every classic monster is rated against your own character using the server's classic combat formulas, in both directions. | (Available) |
| Careful with the Unknown | Tests new monsters only while your health is safe and an exit exists. | (Available) |
| Auto-Fight: Attack, Heal, Flee | Decides three times a second: attack, heal or leave. | (Available) |
| Healing First | Heals early in every fight, with spells first and runes only when they make sense. | (Available) |
| Runes and Fight Plans | Picks the cheapest kill order and runes the most dangerous monster first. | (Available) |
| Smart Positioning and Chase | Stands where the fewest monsters can reach you, and finishes runners. | (Available) |
| Diagonal Steps and Pushing | Moves in all eight directions like the real client, and pushes its way out when trapped. | (In testing) |
| Retreat to Safety | When a fight goes wrong, it heads for the nearest depot or temple. | (In testing) |
| Fair Play Around Other Players | Leaves other players' monsters alone and always fights back. | (Available) |