Hunting Spots
Engine & Connection · Navigation & Travel · Combat & Survival · Looting & Supplies · Hunting Spots · Rune Making · Safety & Account · Play Alongside · Talking & AI · Coming Soon
Hunting Spots
| Feature | Summary | Status |
|---|---|---|
| Hunting Atlas | 679 hunting areas built from the server's real spawns, joined into grounds that span several floors, so a troll cave over four floors counts as one place. | (Available) |
| Spots Ranked for You | TibiaPilot scores every ground for the character logged in, using its own fight model: experience per hour, safety, whether monsters come one at a time, distance to the depot and gold. | (Available) |
| Build Your Own Hunt | Click the spawns you want on the world map, save them as a named hunt and start it in one click. | (Available) |
| Hunt Setup from the Map | Click a hunting ground and choose every setting up front, as simple checkboxes and numbers. | (In testing) |
| Full Hunt Loop with Depot Restocking | Hunts the whole spawn, goes to the depot when supplies run low, and comes back to the same place. | (In testing) |
| Busy Spot Detection | If no experience comes in for 10 minutes, the ground is marked busy (taken by others or simply empty) and skipped for 30 minutes. | (Available) |