Hunting Spots

Engine & Connection · Navigation & Travel · Combat & Survival · Looting & Supplies · Hunting Spots · Rune Making · Safety & Account · Play Alongside · Talking & AI · Coming Soon

Hunting Spots

FeatureSummaryStatus
Hunting Atlas679 hunting areas built from the server's real spawns, joined into grounds that span several floors, so a troll cave over four floors counts as one place.(Available)
Spots Ranked for YouTibiaPilot scores every ground for the character logged in, using its own fight model: experience per hour, safety, whether monsters come one at a time, distance to the depot and gold.(Available)
Build Your Own HuntClick the spawns you want on the world map, save them as a named hunt and start it in one click.(Available)
Hunt Setup from the MapClick a hunting ground and choose every setting up front, as simple checkboxes and numbers.(In testing)
Full Hunt Loop with Depot RestockingHunts the whole spawn, goes to the depot when supplies run low, and comes back to the same place.(In testing)
Busy Spot DetectionIf no experience comes in for 10 minutes, the ground is marked busy (taken by others or simply empty) and skipped for 30 minutes.(Available)